Level system

Power for the strong
"We reward the strong for their power, and the weak for their will to become strong." - Oracle

As seen in other MMO's, players would grind experience to gain levels to become stronger. Though level gaining didn't seem to coincide with actual strength or ability of the player. They were strong because their level was higher.

With this new system, those who can fight or learn to fight, are rewarded. You no longer have a base level, rather you are rewarded titles that show your prowess in game. Your weapons, abilities, feats, and so on can be advanced as they are used.

All weapons will now start at a base damage, as they are used, they will be leveled by the user to shape their needs. Dependent on how the weapon is used in combat will level the weapon to suit their player.

Example: A sword user who slashes quickly for precise strikes may have the sharpness enhanced and the weight of their weapon decreased. Another who attacks frequently with more force may add weight and up the damage as it is used.

Weapons, armor, etc will be based on a percent, this percent will increase or decrease its effectiveness on its target.

These percents are represented in four tiers. Novice tier, Adept tier, Expert tier, and Master tier.

Novice tier gives the user a 1 - 20 percent effectiveness as you level closer to Adept

Adept tier gives the user a 21 - 40 percent effectiveness as you level closer to Expert

Expert tier gives the user a 41 - 60 percent effectiveness as you level closer to Master

Master tier gives the user an 80 percent effectiveness and is the maximum level.

Level base and progress
Weapons

Magic

Armor

Body