Weapons

Weapons
Weapons within the game come in three different types and are leveled in their own respective categories as they are used.

Melee
- Hand held physical attacking weapons. Basic attacks can be used for minimal stamina use whereas melee abilities use up larger amounts of stamina.

Ranged
- Gun type weapons utilizing ammo clips instead of stamina or mana. Each weapon starts with different clip amounts, dependent on the damage that weapon does. The more damage it does, the less clips it has; in relation, ammo clips regenerate over time, making players pay attention to their ammo count to preserve ammo used.

- Ex: Assault rifle - 4 clips - 30 bullets per clip. This player may shoot every bullet they have before their clip can regenerate, or they can use their ammo wisely and use 2 to 3 clips while the first clip they used is regenerating. As the first clip finishes regenerating, they can continue to shoot.

Magical
- Hand held magical attacking weapons. Basic attacks create a magical blast outward from the weapon itself, using a small amount of mana and sharing the element of the players highest spell.

Sharpness
- Changes the blades sharpness, allowing it to cut deeper as the tier percentage rises

Weight
- Changes the weapons weight, causing it to weigh more or less as the tier percentage rises

Power
- Changes the weapons damage output as the tier percentage rises

Durability
- Changes the weapons durability as the tier percentage rises

Accuracy
- Changes the guns accuracy, allowing the user to acquire their target sooner as the tier percentage rises

Clip size
- Changes the guns clip size to grow larger as the tier percentage rises

Gun speed
- Changes the guns speed to increase fire rate or bullet speed as the tier percentage rises

Bullet power
- Changes the guns bullet power allowing it to deal more damage as the tier percentage rises

Durability
- Changes the weapons durability as the tier percentage rises

Element
- Changes the weapons close attack elemental damage as the tier percentage rises

Power
- Changes the weapons damage output as the tier percentage rises

Range
- Changes the weapons close attack range as the tier percentage rises