Armor

Armor
Armor within the game comes in three different types and are leveled as they are used.

All armor is set with a basic defense unit as well as a shield unit. The shield is able to be recharged while not in combat but cannot be replenished while still engaged. Fleeing may activate the recharge if the player is able to retreat within a safe distance from their attacker.

Once sheilds are depleted, the players health points are exposed. The health of every player is the same, your defense points on your armor may raise your maximum health as you level it.

Light
- Cloth

- Light metal alloy

-Leather

Medium
- Folded leather

- Metal alloy

- Thin bone sheet

Heavy
- Weighted metal alloy

- Full bone

Durability
- Changes the armors durability as the tier percentage rises

Defense
- Changes the armors defensive effectiveness, raising the players health points as the tier percentage rises

Weight
- Changes the armors weight, making it easier to wear as the tier percentage rises

Shield
- Changes the armors shield level as the tier percentage rises